_Brutality_ Of Console Gamers Sharpened Crysis 2, Didn't Dumb It Down
By Dr. Eleanor Vance | Published on January 01, 0001
Having despaired over technology complaints involving the PC-only first Crysis game, the main man behind Crysis 2 now dares to withstand the harsh judgments of console gamers. But PC gamers, don’t expect Crysis 2 to be dumbed down. The people behind the game say that won’t happen.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); The Hurt Of PC Gamers Cevat Yerli, CEO of Crysis studio Crytek, used to ask a basic question about the last big game his company made. “I would ask people, ‘Did you play Crysis?'” Yerli recalled in an interview with Kotaku last week. “The answer often was, ‘I don’t have a PC that is powerful enough.’ I was kind of hurt by it.” Crysis had been touted as a game that you probably wanted to play on the most expensive home computer you could find. It wound up scaring a lot of people away. Yerli would be tempted to push the people who said they couldn’t play the game, to see if they really didn’t have a computer that could run. Maybe their problem was with the drivers needed to run the game. That’s common high-end PC gaming stuff. “I said to myself, ‘This is a battle I cannot win,’ Yerli told Kotaku. “So the only way to approach more gamers and deliver to more gamers was to go to the console market.” But bringing Crysis 2 to consoles would introduce new anxieties. The Brutality Of Console Gamers “We also realized the console market is more brutal,” Yerli told Kotaku, making it clear that he didn’t expect bringing his series to Xbox 360 and PlayStation 3 gamers to be a cinch. “It is a more competitive space. The consumer is more brutal. There’s not much middle ground there.” “They won’t steal your games as much,” Kotaku suggested, trying to stress a positive, given Yerli’s laments about the alleged rampant piracy of earlier Crysis games on PC https://kotaku.com/cryteks-ceo-piracy-threatens-pc-exclusivity-5020530 “On the 360, I’m not [[link]] so sure about that,” he said with a laugh. For Yerli, one of the differences between PC gamers and console gamers is the difference between a minute and 10 seconds. On consoles, he said, “we have to make sure split seconds they accept Crysis and not reject it. That’s the brutality of the market. In PC games, you have a bit more time, maybe a minute left before you get rejected. In the console it feels like you have 10 seconds to tell me why you’re awesome.” That console gamer, in other words, has less patience and demands a more streamlined experience. Yerli was willing to brainstorm what making a game hospitable to a console gamer’s more hurried judgments might mean: “It can be we’re going to start with [[link]] a big boom and have a fast tempo. And, like
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