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Intel announces XeSS 3 with multi-frame generation, putting it ahead of AMD in the AI-powered graphi

By Dr. Eleanor Vance | Published on January 01, 0001

At this year's Technology Tour event in Arizona, Intel ww winner55 not only but it also announced an update to its AI-powered performance scaling package, and it now brings XeSS on par with Nvidia's DLSS, as Arc [[link]] GPU users will soon get the benefit of multi-frame generation.

Exactly how soon is yet to be confirmed, and it's not สมัคร winner55 เครดิตฟรี​ clear whether XeSS 3 will have any other notable additions or improvements. However, XeSS-MFG is definitely coming, and in games that already support , you'll be able to enable 3x or 4x frame generation. This can be either in the game itself or via Intel's Graphics Software application.

(Image credit: Intel)

Once that's done (and it's much quicker to [[link]] do than rendering), the previous frame is then scheduled [[link]] for presentation on the monitor, followed by the generated frame and finally, the one that's just been rendered. From the perspective of the user, the end result is a higher rate of frames appearing on screen, giving the whole shebang winner55 ทางเข้า สล็อต​ a smoother appearance.

Frame generation doesn't always make things feel smoother, though, because the actual rendered frames are delayed from appearing on screen in order to generate the additional one. And in the case of Intel's new XeSS-MFG, where one, two, or even free extra frames can be created, the delay can be big enough to be noticeable in terms of input lag.

(Image credit: Intel)

It all comes down to how quickly the 'normal' frames can be rendered. The faster that process is, the less noticeable the presentation delay will be, and the lower the input lag will be. Hence why frame generation is generally recommended to only be used with upscaling and when the base frame rate is above a certain level (eg, 60 fps).

Just as with Nvidia's GeForce RTX 50-series, Intel doesn't use any kind of hardware optical flow system as part of the frame generation process. and XeSS-MFG both use an AI algorithm to handle all of that. GPUs run that on Tensor cores, whereas Alchemist and Battlemage GPUs use XMX (Xe matrix extension) units.

I got to see XeSS-MFG first-hand while over in Arizona, as Intel was running a demonstration of it, using an early version of the on a Panther Lake laptop. The 12 Xe core GPU in that PC ran the game at around 45 to 50 fps at 1080p native, and enabling 4x multi-frame generation pushed that to around 200 fps.

A photo of an Intel XeSS 3 demonstration, showing the use of multi-frame generation in a game.

(Image credit: Future)

And just like DLSS 4, it actually felt perfectly fine to use. I tried my best to look for visual artefacts, but nothing really stood out as being a problem. The same is true of input lag: I managed to get a quick check of native vs MFG, and I honestly couldn't feel any difference between the two. However, such short experiences under tightly controlled conditions hardly make for compelling evidence.

That said, my experiences of using XeSS normally have always been very positive, so I'm confident that the brief blast with Painkiller and a Panther Lake iGPU bodes well for XeSS-MFG on a full-blown or . Compared to AMD's FSR and Nvidia's DLSS, XeSS is nowhere near as supported by game developers, which is a real shame considering how good it is.

The reason why is simple: Intel's share of the discrete graphics card market is minuscule, so if developers only have enough time to properly implement one or two upscaling/frame generation packages, it makes sense to choose those that the majority of gamers are going to use.

Presentation slide from the Intel Technology Tour 2025 in Arizona, where Intel introduced XeSS 3, XeSS-MFG, and the power efficiency improvements introduced in Xe3 and Panther Lake CPUs.

(Image credit: Intel)

As things currently stand, XeSS-MFG is only for Intel Arc GPUs, and when I asked Intel if it had plans for extending it to other GPUs (just as it has done with XeSS upscaling), I just got a repetition of 'XeSS-MFG is only for Intel Arc GPUs'. I dare say that if Intel did make it widely accessible, it wouldn't do anything for its graphics card sales, but it would at least ensure all the hard work behind the development of XeSS would find its way to a bigger audience.

Whatever happens in the future with XeSS-MFG, it now just leaves AMD as the only major GPU vendor without a multi-frame generation technology. It doesn't really matter whether one needs it or not—it's about showing the world that you're at the cutting edge of graphics tech, and right now, it has to be said that AMD's FSR is currently in third place behind DLSS and XeSS.

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