Balatro's big 1.1 update is delayed to 2026, for a very good reason_ 'I'm slow'
By Dr. Eleanor Vance | Published on January 01, 0001
It's a good thing we have a to keep us busy for the next few months (at least), because the big 1.1 update we've been waiting for , that was supposed to come out this year, is going to take until next year to arrive. Balatro creator LocalThunk today, and offered a relatable excuse: "I'm slow."
After apologizing for the delay, LocalThunk said he probably shouldn't have announced a release target for the 1.1 update in the first place: He's a "hobbyist developer at heart," who unfortunately became "all too familiar with the crunch and stress that inherently come with professional game development" following the launch of Balatro in 2023. By the time the mobile edition of Balatro launched in late 2024, he was "well and truly burned out."
"I took a break from everything to do with the game for a few months until the start of 2025 when I very slowly eased myself back into the work," LocalThunk wrote. "However, I chose to only work on the game like I did when the project began, as a hobbyist (a few hours per day, and not always on the 1.1 update), and it turns out that it’s a lot slower than working in crunch mode 12 hours per day like I was around launch."
"I am working slowly, but I like it that way," LocalThunk wrote. "I love getting sucked into rabbit holes and I don’t like trying to force things creatively. I have never, before Balatro, set a deadline for any of my creative projects and I now realize how important that is for my process.
"I am in a very lucky position in that I can choose to work this job however I wish, and I think the best version of 'work' for me is the version that makes me want to come back to my keyboard every day, healthy, and hopefully just as [[link]] excited about game development 5 years from now as I am today. I don’t want 1.1 to be the last update this game gets."
I wanted to give an update on the Balatro 1.1 release date: localthunk.com/blog/im-slow TL;DR is that it will not be coming out in 2025, it is still coming out for sure, and I'm sorry. The new timeline is "it's done when it's done" Please read the blog post for more details
— @localthunk.com ()
The good news for LocalThunk is that this sort of thing isn't new for hit indie games: Vampire Survivors' took years to arrive, and Eric Barone's been pulling this stunt with for the now. And, as reflected in the responses to the announcement on Bluesky, fans are a very forgiving bunch—not just because they love the games but because there's genuine concern for the well-being of the people who make them. It's tougher to see [[link]] when you're looking at a team of hundreds of anonymous people working on a major big-budget game, but when one person (or a few people, as the case may be) whose passion project has exploded into a huge hit tells you they need a break, it's easy to be sympathetic.
So the timeline for the Balatro 1.1 update is now the classic "when it's done," but LocalThunk reassured everyone that it will be finished. "I posted a few months ago that I finally got , and for a bit of reassurance, the Balatro player in me will absolutely not allow me to walk away from developing this game. I’m already super excited to try and 100% the game all over again from a second profile when 1.1 is ready. Rest [[link]] assured, it will happen."
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